HS+DT+S2+Asbj¢rn

=Design Folder - Asbjørn Kjær Olling=

Unit Question:
Kids learn by playing. How can digital games be used to support and promote learning in the AIS/D Elementary/Middle School?

Unit Question Interpreted:
AIS/D's motto, "We learn to do by doing" confirms that despite it's frequent use, 'textbook-learning' is far from always the most effective method of deploying information to the students of the AIS/D community. The purpose of this project in it's entirety is to promote learning through alternative means, more specifically through the media of digital games. Ideally, the product of this time around the design cycle should result in a productive, intriguing, and entertaining media for conveying information that relates to the middle school curriculum. Throughout the usage of the ideal product, the student should be entertained, intrigued, and actively consuming the information presented.

Guiding Questions:

 * What group am I aiming to market this product for?
 * How can I develop specifically for a specific user?
 * What design platform can I use?
 * How do I ideally balance?
 * How long should the game be in order to maintain the interest of the user?
 * What kind of game play should the product have?
 * What media should I use?

Survey
⁣Student ⁣ ⁣ ⁣ ⁣⁣Personal survey ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Pros ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Extra Modification ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Flexibility ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Cons ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Less Data ⁣ ⁣ ⁣ ⁣Electronic survey ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Pros ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Amount of data ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Flexibility ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Cons ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Time ⁣ ⁣ ⁣⁣Paper survey (via teacher) ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Pros ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣⁣Amount of students surveyed ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Less time ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Cons ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣Data collection process ⁣ ⁣Teacher ⁣ ⁣ ⁣ ⁣Personal survey

Survey Questions
⁣ ⁣ ⁣ ⁣ ⁣Students ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣-Have you ever played an educational game before? How was it? ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣-What flaws have you found in educational games, in comparison to entertaining games? ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣-What genres in video games do you usually prefer? ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣ ⁣-Which subject do you think would be most suitable for digital game?

**Design 1:**
__"The Trilogy of Triangle Boy"__

Triangle boy is under pursuit. With help from the player he must conquer various tasks using his academic skills.

-Three unique part, each representing an academic field -heavy focus on plot -heavy focus on graphics -dark humour & visuals

Design 2:
"__Multi-drop"__

A question is shown on the screen, and 3+ balls drop into the playing area Player must capture the correct one before it falls.

-simple gameplay -challenging and fast-paced -competitiveness through scoreboards

Design 3:
__"Settlement"__

A top-down adventure game depicting the settlement of the new world in the 1400's, from the perspective of a spaniard.

-entertaining and gripping -plot has use beyond gripping the user -historic accuracy