HS+DT+S2-Johannes

=Design Folder - Johannes Norslund=

Unit Question:
Kids learn by playing. How can digital games be used to support and promote learning in the AIS/D Elementary/Middle School?

Unit Question Interpreted:
Kids learn by playing. yet not very often not used as much as it should. Text books are used to much for teach considering the fact that kids learn much better by play or by doing than if a teacher gives them a lecture or work sheets. I think that making a game to help kids learn a certain subject much better than than giving them a work sheet or giving reading to com- -plete

Guiding Questions
> Who is the game for? > what subject am I basing my game on? > What design platform can I use? > What kind of 'game play' should the product have? > What other games exist?

1. Investigation Plan
> first i am going to make a survey about what type of game the User likes to give to the social studies teacher for the middle school to hand out to all the students and for the teacher to fill out him self based on the results i will make 3 different game deigns that will be popular with the users but still teaches the User something
 * Survey of the Users**

2.Existing Games
find a group of good/fun educational games then based on this i will take the the best features from each game for Ideas for my game.
 * search for educational games**
 * make a list of the top 10 educational games**

Survey Questions
1. What is your Favorite free online game? 2. do you have a favorite genre on games? please state 3. do you Know any Educational games? please list

Scratch Resources
1. Spriters Resource ( http://spriters-resource.com/ ) 2. Scratch Wiki ( http://wiki.scratch.mit.edu/wiki/Scratch_Wiki ) 3. Scratch home page( http://scratch.mit.edu/projects/Lucario621/2392281)

Designs
>Final Design

its a game about guessing shapes. Triangle boy (the main character) asks the Player what shape is called.
 * Triangle boy**

>Intro screen (Prototype)

Sprite(prototype)

i choose this Design mainly because it was the only one that was worth attempting to make because the others had less of the learning element granted this on doesn't have much, but its still more than the others.

Production Plan:

 * 1) make the sprites for level one
 * 2) add scrips for level one
 * 3) make the sprites for level two
 * 4) add Scrips for level two
 * 5) make the sprites for level three
 * 6) add Scrips for level Three

Evaluation of Plan:
i ended up not following this plan very much mainly because i was having trouble with making more levels so i ended up making most of the sprites first because i deleted the scripting multiple times and tried again.

Create:
this game was very challenging for me because i didn't really have a full understanding of the limitations of scratch, for example i completely under estimated how hard it would be to add another level to the game. i think this is because going back to me not really have a full understanding of the limitations of scratch, i didn't plan ahead to make sure it was possible for me to add levels. the first time it was not possible to levels so i deleted all the programing and tried again, and the second time it was possible with a little help from Bhabesh. over all i had trouble with scratch i think this is main because i had trouble understanding scratch "logic".